Changing Behaviour
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Principles
EmbodimentThe body is an information processing and storage device. We already know this and use this in conducting qual research. But the thinking needs to be applied to marketing communications. Consumers are more than talking heads. Scripted behaviourDirect marketing works on the basis of a percentage who do something as opposed to think or feel something. Every film maker knows that someone somewhere is crazy enough to act out the script often with tragic results. Behaviour is not continually improvised, it is scripted and is is possible to influence the scripts people use and to provide new scripts. A lot of sales promotion work is devoted to creating addictive behaviour patterns. Inductive learningThere is no substitute for walking through the process yourself. Actually most people use their own experience most of the time to make judgements - so why not inform and train this ability. Buy the product, try it, do the questionnaire yourself. Japanese business draws on this way of learning far more than on market research. Watch what people do: observational research, website interface testing, accompanied shopping. Self-rationalisation is no substitute for observation. This in part is why there is such malaise about research at present. A lot of the frustration is with the plausability structures required for research which is only cognitive. It is starting to wear thin. Sometimes it's better to watch than ask questions. Behaviour at the point of purchase- For Marks and Spencer Foods I used security cameras
to watch people buying wine. M&S knew what wine sold.
They didn't know it could take up to 15 minutes for a bemused punter
to buy a £3.99 bottle. Cost of a store survey £5K. Cost of using security
cameras: two hour's editing in a video studio. Product usageGet them to use the product in front of you and watch
what they do!! Interface testingRelevant for the Internet and essential for the mastery of digital TV you can't refine a website with group discussions. For years Microsoft have been using people to test the interfaces of its products, and not just before launchdate either! Once I was recruited as a respondent to a web interface interview for www.gameplay.com . it was fascinating how much brand positioning information is built into the architecture of the site. Clearly this is something that advertising can do through digital media which can't be done in using traditional media. Direct ResponseFor evaluation there is still no substitute for small scale telephone follow up research of responders to direct response campaigns that picks up on key messages and brand perceptions. This needs to be balanced with a survey of non responders. Tod Norman of Zalpha is good on this in Qualitative Research in Context . He recommends using qual research to research brand perceptions and perceived relationship to the brand but never response. Leveraging Word of MouthOne of the first TV ad campaigns I ever worked on was
for a petrol additive called Redex. When we came to do the campaign
evaluation it turned out that those who had bought the product hadn't
remembered seeing the advertising. No someone had recommended the
product to them. The advertising had stimulated word of mouth.
One of the most notorious blindspots in advertising is that it assumes
that the audience are undifferentiated, that people overall respond to
advertising in the same sort of way. This cannot be the case.
And as audiences fragment, and as brands compete for a smaller share of
the pie it will become critical to find those people who are particularly
response and who are good at articulating the message and passing it
on. Check out Creating experiencesMarketeers are not latching onto the experiences as the primary way of adding value. Commodity markets are death. Products are totally at the whim of powerful retail consortia. So product based brands are reinventing themselves as services and experiences. Myhome is doing this for Unilever. Disney, Nike and Sony are opening up show store/theme park/temples where the objective is to enhance the experience first and foremost and sell products as a consequence. VW has just opened a theme park next to the factory in Germany.. This relates to behaviour because the this is the creation of a branded space into which the consumer is immersed, a 3D commercial they are invited to become a cast member of. While only small numbers of people are involved the effect on those people is disproportionate. If you have found this page useful you might also want to try the Brand Delivery page. |